Case Studies
UK Studio had a long running and wildly successful ‘live’ MMO but wanted to uplift the studios creative capability and ability to develop new IP
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Actions
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Full evaluation of creative groups
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Identified critical defects and quality issues
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Restructured art, audio and design orgs
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Hired new creative leadership across art and design
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Built new teams from scratch
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Set studio quality benchmark
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Established best practices in game development
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Set hiring strategy for creatives
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Set up L&D programmes
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Mentor/ Coach creative leadership
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Consult for 3rd party publishing with creative diligence
Result:
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Higher quality creative across game and publishing teams
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Stronger development processes lead to higher player satisfaction
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New IP in development in UE5
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Creative leadership in each team
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Internal promotions into key positions
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Mobile MMO successfully launched
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Regular internal conference (2 day training programme for 500+ staff)
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Live MMO Game Studio
Central European studio wanted to break away from their highly successful sports management genre and produce AAA 3D games on mobile across multiple genres.
Actions:
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Full evaluation of creative groups
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Complete transformation was required
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Set a 3 year vision and strategy for art and audio
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Restructured art and audio org
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Hired in freelance and support teams to steady ship
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Set studio quality benchmark
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Established best practices in game development
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Set and actioned hiring strategy for creatives
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Set up L&D programmes
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Mentor/ Coach game development teams
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Kick-started region gaming ecosystem for talent and network
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Result:
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Creative teams capable of delivering higher quality
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Experienced world class talent hired into key positions
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Team delivered two new products to market
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Creative services team win awards for marketing campaigns
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Studio invited to showcase creative at Unity keynotes
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Universities collaborate and change curriculums
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Region recognised as upcoming digital hub
This much improved studio subsequently went through an M&A for £312 million.
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Mobile Sports Studio
UK Studio had a hit title but wanted to expand their track record by building teams and IP both nationally and internationally capable delivering an unprecedented AAA standard on mobile. ​
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Actions:
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Full evaluation of creative groups
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Complete transformation was required
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Restructured art and audio org
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Hired new creative leadership across art and audio
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Built new teams from scratch
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Set studio quality benchmark
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Established best practices in game development
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Built an internal creative services team capable of AAA quality
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Built central art support team
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Mentor/ Coach creative leadership
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Chair regular team leadership gatherings
Result:
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Delivery of multiple new IP to AAA quality
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Studio becomes known for innovative AAA visuals on mobile
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Successor title tops the charts and outperforms previous release
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Games win technical achievement and art awards
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Studio has AAA internal audio capability
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Creative culture improves collaboration and communication
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This studio was purchased for it’s mobile game quality and IP for £435 million
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AAA Mobile Studio